

It carries an ER large laser, 2 small pulse lasers, 3 medium lasers, an LRM-15 with Artemis IV, and a Streak SRM-2. D+ TDR-5LĬoming in at 1546 BV, the 5L is interesting.

I would recommend saving yourself 200 BV and getting a Hunchback instead. TDR-5DĪlready breaking my statement of most Thuds being generic troopers, the 5D is similarly discounted at 1231 BV, but turns the mech from a durable trooper into a durable ambush-machine. Deeply not worth it’s price and should be discounted a bit more. TDR-1CĬoming in at a discounted 1237 BV, this is identical to the 5S, save for having primitive components, only moving 3/5, and having 5 fewer heat sinks. It is cheap, effective, and will basically always be able to find something to do, without being particularly spectacular or exciting. Overall this is a mech that will rarely disappoint you, and it is really good as a first heavy mech, as it is durable enough to deal with some clumsy play. It also carries 13 tons of standard armor, which is a monstrous amount for a mech this light, and means that it can shrug off damage that would kill or maim most other Heavy mechs. This means that you bracket fire quite well, and despite Sarna saying otherwise for some reason, it manages it’s heat pretty well with 15 heat sinks. This combination is quite good, with the Lasers becoming usable right as the LRM falls off. What matters, and would become the core of the Thunderbolt’s identity, is the LRM and Lasers. The SRM-2 and machine guns are nice, but mostly unimportant. It carries an LRM-15, a large laser, 3 medium lasers, an SRM-2, and 2 machine guns. Variants TDR-5SĬoming in at 1335 BV, the 5S is in the running for the best base variant of a Succession Wars mech, alongside the Awesome and Orion. I want to preface all of this talk about variants by saying that this, on the whole, is a great chassis for new players, and I am really glad that it is in the starter box. There are a few variants that break this trend, but not many. This is due to the Thunderbolt being fairly slow at a 4/6/0 movement profile at base, with some carrying jump jets to make it a 4/6/4. Three, they all tend to be cheaper than you would think for their armor and guns.

Two, they tend to carry a mix of energy weapons and missiles, with few ballistics. One, they all tend to have very thick armor for their weight, rivalling most 75 tonners and some 80 and 85 tonners. A few things are shared between the vast majority of Thunderbolts. This is a pretty good weight class, though a somewhat less common one compared to 70 and 75 ton heavies. I love them to pieces, and I need to get more copies of AGOAC so I can get a few more for my various forces. Fancy tricks and advanced maneuvers are not in the playbook of most variants, they are just ugly, tough little bastards who excel at filling out a list and being a rugged, cheap, effective frontline for your force. The Thud is a big ugly slab of metal, and it plays for the most part like a big ugly slab of metal. Most mechs will have a specialized slant, or very transformative variants, but the Thunderbolt really doesn’t have that. The Thunderbolt is also fairly unique in that, while it has 33 variants, the majority of them really don’t deviate from that central “Trooper” philosophy. This makes them fantastic for new players, and also some of my favorite mechs to use. Troopers are mechs that are generically decent in most situations, and are defined by being unspecialized and well rounded.

The Thunderbolt (also sometimes called the Thud, mostly by me) is what is generally called a Trooper mech. This time we are talking about the Thunderbolt, which is a personal favorite of mine. Howdy, and welcome to another Mech Overview.
